Hybrid Principal Visual Development Artist – Temp, SFD, Cinematics

Posted last month

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About the role

  • Principal Visual Development Artist for Blizzard, focusing on cinematic concepts and asset development. Collaborating with various team members to establish visual identity for unannounced title.

Responsibilities

  • Work with Supervisors, Art Directors, Cinematic Directors, and, as required, Game Team counterparts
  • Interpret briefs/descriptions by concepting environments, props, and other various assets through traditional and 3D, and generative AI tools, as needed.

Requirements

  • Minimum of 13+ years of extensive film/tv and/or industry experience
  • Proven experience creating digital art in a professional environment
  • Experience in graphic design, fine arts, and 2D/3D modeling
  • Experience collaborating with producers and directors to create visuals that meet the specific requirements of the project
  • Strong foundational skills including anatomy, color theory, composition, etc.
  • Familiar with the distinctive visual style of Blizzard's IPs
  • Expert knowledge of Photoshop, Illustrator, and Z Brush
  • 3D software experience, such as Blender, Maya, or 3D Studio Max

Benefits

  • Health insurance
  • Retirement plans
  • Paid time off
  • Flexible work arrangements
  • Professional development

Job title

Principal Visual Development Artist – Temp, SFD, Cinematics

Job type

Experience level

Lead

Salary

Not specified

Degree requirement

Bachelor's Degree

Location requirements

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