Principal Visual Development Artist for Blizzard, focusing on cinematic concepts and asset development. Collaborating with various team members to establish visual identity for unannounced title.
Responsibilities
Work with Supervisors, Art Directors, Cinematic Directors, and, as required, Game Team counterparts
Interpret briefs/descriptions by concepting environments, props, and other various assets through traditional and 3D, and generative AI tools, as needed.
Requirements
Minimum of 13+ years of extensive film/tv and/or industry experience
Proven experience creating digital art in a professional environment
Experience in graphic design, fine arts, and 2D/3D modeling
Experience collaborating with producers and directors to create visuals that meet the specific requirements of the project
Strong foundational skills including anatomy, color theory, composition, etc.
Familiar with the distinctive visual style of Blizzard's IPs
Expert knowledge of Photoshop, Illustrator, and Z Brush
3D software experience, such as Blender, Maya, or 3D Studio Max
Benefits
Health insurance
Retirement plans
Paid time off
Flexible work arrangements
Professional development
Job title
Principal Visual Development Artist – Temp, SFD, Cinematics
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