Product Owner for Autodesk's Media & Entertainment group, focusing on development for 3D Animation and Rigging. Collaborating with cross-functional teams to translate client needs into development intents.
Responsibilities
Leverage industry knowledge of Movies, TV, and/or Games character rigging production
Work closely with developers to define and prioritize deliverables through creation of themes, epics, and user stories
Stay informed on character animation and rigging techniques and trends
Collect and respond to customer and stakeholder feedback
Own the product backlog, practice just in time grooming
Ensure the team maintains focus on quality over quantity
Requirements
5-8+ years of experience film/tv/game production working as a Rigger
An intimate understanding and point of view on customer problems related to Character Rigging and Animation
Experience creating and/or using AI/ML tools in character authoring and adjacent spaces
Work experience in VFX, Animation, and/or Games production as a Rigger, Animator, Technical Animator, and/or Character FX artist
Work experience as a Technical Program Manager/Product Owner/Scrum Master in software/technology
Up-to-date expertise in modern character animation and rigging best practices, production pipelines, AI/ML, and human-centered design
Experience working in Agile environments
Experience with shipping technology, software products, and solutions to businesses.
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