Help defines the game’s UI style in partnership with the Art Director and Design team.
Translate wireframes and systems into refined, visually cohesive interfaces.
Build final assets, motion graphics, iconography, and mockups that balance form and function.
Collaborate with designers to support gameplay flows and reinforce player understanding.
Implement assets in Unreal Engine (UMG), working closely with engineers on integration and performance.
Work with Technical Artists to tackle in-engine visual or implementation issues.
Stay informed on trends in games, apps, and visual design to encourage fresh solutions.
Provide feedback, chip in to reviews, and help maintain visual consistency across the UI.
Requirements
Experience shipping at least one AAA game or equivalent project.
Strong portfolio showing a range of UI work—especially where usability and style align.
Skilled in Photoshop, Illustrator, and After Effects (or equivalent) for UI asset creation and motion design.
Comfortable working across teams - Design, Art, Engineering -to bring ideas to life.
Strong communicator who gives and receives feedback with clarity and respect.
Familiarity with Figma or other prototyping tools is a plus.
Deep curiosity about games and a thoughtful approach to how UI supports the player experience.
Benefits
As an equal opportunity employer, we are committed to ensuring that individuals with disabilities are provided suitable accommodations to enjoy equal employment opportunities, including the ability to participate in the job application or interview process.
2D Game Artist responsible for creating art assets for various themes in video games at Kalamba Games. Join a fun - loving team aiming to disrupt the gaming market with innovative technology.
Talented Artist/Illustrator needed to develop character illustrations from sketches to finals for video games. Collaborative role involving dynamic compositional work in a hybrid environment.
Illustrator & Graphic Designer working on social media ads and creative strategy. Supporting accounts with motion graphics and collaborating with a creative team in Myanmar.
Technical Illustrator at Boeing creating and modifying aerospace illustrations, animations, and graphics. Collaborating with engineering teams and ensuring compliance with technical standards.
Character Concept Artist creating compelling character designs for Arkheron, a competitive PVP game. Partner with Art Directors and collaborate with team to elevate the game's aesthetic.
Storyboard Artist at Bardel Entertainment creating storyboards based on scripts for animation projects. Collaborating with leads to maintain quality and adhering to production schedules while mentoring junior artists.
Technical UI Artist creating UI prefabs in Unity based on Figma designs. Collaborating with team members to troubleshoot issues and manage assets within the game engine.
Technical UI Artist working with designs in Figma and creating Unity prefabs. Collaborating on UI implementation and troubleshooting within a hybrid work environment.
Lead UI Artist at Tripledot crafting engaging user interfaces for mobile games with a focus on market trends. Collaborating closely with development teams to create enjoyable player experiences.