Designer role at Bardel Entertainment focusing on character, location, and props design for animation. Collaborate creatively and contribute to unique visual styles and storytelling.
Responsibilities
Explore different styles of character/location/props design and rendering techniques to establish a unique visual language for the production.
Conceptualize and create designs that align with the overall look, attitude, and style of the project.
Maintain creative continuity and consistency across all designs.
Ensure preparation and presentation of all artwork deliverables are prepared for required meetings.
Interpret and adjust work based on notes from leads, supervisors, and directors.
Work on other design tasks as needed, from simple to moderately difficult.
Collaborate with leadership, production, and team members to solve problems and share insights.
Engage in dailies, rounds, and team discussions to contribute to creative and technical improvements.
Adhere to pipeline workflows and technical requirements for seamless integration into the production process.
For senior artists, actively mentor junior team members by providing constructive feedback, guidance, and support.
Maintain consistency in quality while meeting production needs.
Manage time effectively, working with production to stay on schedule.
Keep the team and production staff informed about progress, challenges, and solutions.
Requirements
Previous experience as a Designer or similar role in animation.
Excellent verbal and written communication skills to promote solutions, share knowledge, and incorporate feedback.
Familiarity with Maya, Blender, and ShotGrid is a plus.
A portfolio that demonstrates:
A diverse range of designs showcasing unique styles and personality/character.
Strong understanding of anatomy/composition/perspective/layout/storytelling.
Demonstrated proficiency in Photoshop.
Demonstrated ability to create designs that translate effectively into 3D.
Strong sense of costume design and appeal for characters and proficiency in color, lighting and texture to enhance mood and depth - for locations.
Rendered designs that effectively represent a 3D visual style.
Industrial Designer creating premium, functional forms for rehab products used by diverse customers. Collaborating with engineering to innovate on mechanical systems and design constraints.
Industrial Design Co - op at Crown Equipment Corporation in Kinston, NC supporting product innovation processes and collaborating with design teams on new projects.
Multi - Media Designer supporting Navy training programs, developing interactive multimedia applications for web. Collaborating in a multi - disciplinary team environment for educational content creation.
Sprinkler Designer preparing detailed CAD drawings for effective placement of products and systems. Engaging with contracting teams and mentoring others in sprinkler design execution.
Jersey Designer for RABE Fashion Group responsible for design, development, and trend analysis in women's fashion. Collaborating with teams on color, materials, and model development for the LeComte brand.
Digital Brand & Performance Designer responsible for visual brand representation and collaboration on marketing strategies. Engaging with the digital and offline retail environments to stimulate brand growth.
Design Drafter assisting engineers in various tasks related to design, development, and manufacturing. Collaborating on projects from initial design to final implementation.
E&I Designer working with diverse professionals to solve complex control system problems for clients in refining and chemical industries. Requires expertise in project management and engineering design services.
Mechanical Design Engineer applying expertise to improve aerospace mechanical products. Supporting design solutions for quality and cost - effectiveness within Honeywell's ISC Design team.
CAD Designer at Apex Companies creating detailed designs for municipal infrastructure projects using 3D modeling software. Collaborating with engineers to ensure project accuracy and compliance.