Hybrid Game Designer – Regular/Senior

Posted 13 hours ago

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About the role

  • Game Designer designing combat systems, player progression, and F2P economy for a new fighting game. Collaborating with artists and utilizing analytics for gameplay balance.

Responsibilities

  • Combat Design : Design and balance core fighting game mechanics (hitboxes, frame data, special moves, counters) tailored for a touch-screen interface.
  • Character Kits : Collaborate with artists and animators to design diverse rosters of cyberpunk warriors, mercenaries, and AI constructs—defining their playstyle, move sets, and visual identity.
  • F2P Economy & Meta : Architect the free-to-play economy, including gacha systems for character acquisition, battle passes, seasonal events, and resource loops that feel rewarding without being exploitative.
  • Progression Systems : Design the meta-game (gear, implants, skill trees) that allow players to customize their fighters while ensuring competitive balance remains intact.
  • Live Ops : Create engaging live ops calendars, including seasonal PvP ladders, boss raids, and themed events that align with the cyberpunk universe.
  • Tuning & Balance : Utilize data analytics and player feedback to continuously tune character performance, ensuring a healthy and diverse competitive meta.

Requirements

  • Experience: 3+ years of game design experience, with at least one shipped title in the F2P mobile space.
  • Genre Expertise: Deep understanding of fighting games (e.g., Street Fighter, Tekken, Guilty Gear, Mortal Kombat) including terminology like neutral game, mix-ups, and frame advantage.
  • Monetization Knowledge : Strong understanding of F2P mechanics, including gacha systems, retention loops (dailies/weeklies), and soft currency economies.
  • Technical Skills : Proficiency with design tools (Excel, Google Sheets) for complex balancing.
  • Experience with Unity or Unreal Engine is a plus.
  • Analytical : Comfortable using data dashboards (SQL, Tableau, etc.) to make informed balancing decisions.
  • AI tools: familiarity with popular AI tools for game designers.

Benefits

  • Creative Ownership: Help define the combat identity of a major new IP from the ground up.
  • Competitive Compensation: Stable salary, performance bonuses.
  • Gamer Culture: A studio built by gamers, for gamers. We playtest daily, respect work-life balance, and prioritize quality.
  • Relocation Support: Assistance provided for the right candidate.
  • Flexibility : Core hours 10-14.
  • Transparency : As little beaurocracy and as much transparency as it’s possible.
  • Benefits : Cool stuff that supports physical, emotional, and intellectual well-being like sports pay-offs, private medical care, and team integrations.

Job title

Game Designer – Regular/Senior

Job type

Experience level

Senior

Salary

Not specified

Degree requirement

Bachelor's Degree

Location requirements

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