Lead Combat Designer at d3t, creating world-class combat experiences in AAA titles. Lead and mentor design teams within a hybrid working environment situated in the UK.
Responsibilities
Confidently own and champion the Combat Design discipline within the Design team overall, acting as a central nexus of knowledge and skill.
Design and spearhead world-class combat experiences at AAA scale, across a wide variety of genres, styles, and approaches. This is a Co-Development role, and a high degree of adaptability is required.
Lead, mentor, and develop other designers within the team, as both a line manager and an experienced discipline expert.
Strong confidence and experience working with Unreal Engine and, ideally, other mainstream engines or bespoke/in-house engines.
Good overall Design know-how outside of combat, with the ability and willingness to roll up your sleeves when our busy Co-Dev projects require it.
Represent and champion Combat Design both internally and with external clients, on fast-moving and complex projects.
Become a key part of ideation, prototyping, pitching and testing of Combat and related experiences as part of early-stage development.
Work to design, iterate, test and balance Combat to shipping quality across PC and Console, maintaining a high degree of quality throughout.
Lead the end-to-end creation of combat features and encounters by partnering with engineering, art, and animation departments to ensure seamless integration and playability.
Maintain robust research and competitive analysis of other games, and act as a primary stakeholder to ensure our work stays current and high quality in line with modern player expectations.
Write and maintain comprehensive design specifications, ensuring that all documentation is clear, updated, and effectively disseminated across the broader team.
Collaborate with production and leadership to provide accurate task estimations and schedule balancing. As a Co-Developer, good time management and prioritisation is a must.
Above all: work within a diverse and close-knit team in a respectful, constructive manner at all times, acting as a model of respect and professionalism for others.
Requirements
Strong demonstrable background in Combat Design in a senior role and above, ideally 5+ years in a Senior or Lead Designer role on multiple AAA titles.
Demonstrable experience designing Combat for first and third-person action games and similar, including encounter design, balancing, progression, and so on.
Confident proficiency with Unreal Engine, from rapid prototyping to shipping quality.
Excellent written and verbal communication skills including some presentation skill.
Ability to organize and structure your own work and that of the team.
Ability to adapt to changing situations with a flexible and professional attitude.
Hungry to learn and expand your areas of expertise.
A calm, positive and professional attitude alongside excellent time-management and organisational skills.
Team player, with the ability to work as part of a diverse, fast-moving team.
Passion, energy, and infectious enthusiasm for videogames and development.
Great attitude: we value cultural fit, creativity, and positivity here.
Benefits
25 days holiday (+ bank holidays + up to 5 days extra for length of service)
Company Pension Scheme
Flexible working hours
Private Medical Insurance Scheme (including dental) - BUPA
Eye Care Scheme
Anti-crunch ethos – a professional, fun and supportive working environment!
Income Protection
Discretionary Annual Bonus
Free Parking
Tech, Bike + Console Scheme
Company Socials, Monthly Lunches + Annual d3t Events
Breakout Areas – filled with perks such as games, BBQ area, complimentary snacks to suit all dietary preferences etc.
Principal Level Designer creating world - class videogame spaces at AAA scale for d3t studio. Leading design discipline and mentoring within a creative team in a hybrid working environment.
Structures Design Technician supporting the delivery of bridges and structural improvement projects for Suffolk County Council. Collaborating with various stakeholders and ensuring compliance with key legislation throughout the project lifecycle.
Mechanical Designer responsible for preparing drawings and specifications for building services projects. Collaborating with a multidisciplinary team in a hybrid work environment.
Contract Production Designer responsible for creating digital - first visual assets for streaming platforms. Collaborating with product designers and managing high - volume asset production.
Packaging Designer at IMA, helping to inspire creative culture and craft design solutions. Collaborating and maintaining quality standards in the CHILLI department in Cape Town.
Lighting Designer at AlfaTech creating innovative lighting solutions for various projects. Collaborating with senior designers and clients to refine and execute lighting concepts.
Lighting Designer leading documentation and design efforts for architectural lighting projects. Collaborating with engineering teams and clients to ensure project deliverables are met on time.
Game Designer designing combat systems, player progression, and F2P economy for a new fighting game. Collaborating with artists and utilizing analytics for gameplay balance.
Structural Designer responsible for BIM delivery of engineering projects across Defence, Maritime, and Infrastructure sectors. Collaborating with multi - disciplinary teams in Brisbane for quality outcomes.
Senior Packaging Designer creating innovative packaging collections for top global brands. Overseeing projects from concept to completion while ensuring brand consistency and collaboration with creative teams.