Principal Level Designer creating world-class videogame spaces at AAA scale for d3t studio. Leading design discipline and mentoring within a creative team in a hybrid working environment.
Responsibilities
**The Role: What are we looking for? **
Confidently own and champion the Level Design discipline within the Design team overall, acting as a central nexus of knowledge and skill.
Mentor and develop other designers, including more junior Level Designers, within the team as an experienced discipline expert within the craft.
Design and create world-class videogame spaces at AAA scale and fidelity, across a wide variety of genres, styles, and approaches. This is a co-development role, and a high degree of adaptability is required.
Represent and champion Level Design both internally and with external clients, on fast-moving and complex projects.
Exhibit good overall Design know-how outside of pure level design, with the ability and willingness to roll up your sleeves when our busy Co-Dev projects require it.
Become a key part of ideation, prototyping, pitching and testing of game spaces, levels, encounters and related experiences as part of early-stage development.
Work to design, iterate, test and balance levels and related work to shipping quality across PC and Console, maintaining a high degree of quality throughout.
Lead the end-to-end creation of levels from blockout to ship, by partnering with engineering, art, lighting and other departments.
Maintain robust research and competitive analysis of other games, and act as a primary stakeholder to ensure our work stays current and high quality in line with modern player expectations.
Write and maintain comprehensive design specifications, ensuring that all documentation is clear, updated, and effectively disseminated across the broader team.
Collaborate with production and leadership to provide accurate task estimations and schedule balancing. As a Co-Developer, good time management and prioritisation is a must.
Above all: work within a diverse and close-knit team in a respectful, constructive manner at all times, acting as a model of respect and professionalism for others.
Requirements
**Essential Skills: **
5+ years’ experience with multiple shipped projects ideally at AAA level, in a Principal or similar role.
Strong skill in all aspects of level design, from rapid blockout and whitebox through to shipping quality level design.
Strong proficiency with Unreal Engine, with the ability to manifest and iterate on spaces quickly and efficiently.
Excellent written and verbal communication skills including some presentation skill.
Ability to organize and structure your own work and that of the team.
Mentoring and developing individuals within a team as a discipline lead.
Ability to adapt to changing situations with a flexible and professional attitude.
Hungry to learn and expand your areas of expertise.
A calm, positive and professional attitude alongside excellent time-management and organisational skills.
Team player, with the ability to work as part of a diverse, fast-moving team.
Passion, energy, and infectious enthusiasm for videogames and development.
Great attitude: we value cultural fit, creativity, and positivity here.
**Desirable Skills: **
Experience in client-facing roles, including pitching experience.
Ability to work in other engines outside of Unreal: Unity, Decima, Frostbite, or custom. in-house engines for example.
2D design experience.
Benefits
**Studio Benefits & Perks:**
25 days holiday (+ bank holidays + up to 5 days extra for length of service)
Company Pension Scheme
Flexible working hours
Private Medical Insurance Scheme (including dental) - BUPA
Eye Care Scheme
Anti-crunch ethos – a professional, fun and supportive working environment!
Income Protection
Discretionary Annual Bonus
Free Parking
Tech, Bike + Console Scheme
Company Socials, Monthly Lunches + Annual d3t Events
Breakout Areas – filled with perks such as games, BBQ area, complimentary snacks to suit all dietary preferences etc.
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