Experienced QA Manager at Stormind Games overseeing quality assurance for game projects. Ensuring compliance with high standards and collaborating closely with production and development teams.
Responsibilities
Supervise the Bugboard (Jira or similar), classifying tickets by priority, severity, and type.
Manage builds on Cloud platforms (e.g., Steamworks) and coordinate the Build Pipeline.
Act as a contact point ('glue') between Production, Development, Marketing, and Publishing, supporting Producers in priority management.
Coordinate QA Department Leads and Testers, and maintain relationships with external partners' QA, Production, and Release Management teams.
Maintain a 360° view of the product to identify structural deficiencies and propose solutions in agreement with Design.
Monitor user sentiment via official channels (Steam, YouTube, etc.), coordinate with support for technical troubleshooting, and use multimedia tools (e.g., DaVinci Resolve, Audacity) for advanced video/audio reporting.
Actively collaborate with all departments to deeply understand game mechanics, suggesting improvements regarding User Experience and supporting any team member in fixing or optimization activities, whether specific or generalist.
Requirements
5+ years of QA experience, including 2+ years in leadership or management roles.
Strong expertise in FQA and CQA; basic LQA knowledge (native language + English)
Proven release experience on AA or AAA titles
At least 1 title as QA Manager, OR At least 2 titles as QA Lead / QA Project Lead
Proven experience in using Development Hardware (Devkit/Testkit) and related software SDKs/Tools for Sony (PS5), Microsoft (Xbox Series X|S, GDK/XDK), and Nintendo (Switch NDK) platforms
Mastery of the Steam ecosystem (Steamworks, backend management, Client, and console commands) is also required
Advanced use of the Atlassian suite (Jira, Confluence) for tracking and documentation, combined with excellent command of the Google Workspace (including Google Cloud) and Microsoft 365 suites
Familiarity with versioning systems such as Git (including clients like Fork/Bitbucket) and Perforce (P4V).
Familiarity with Continuous Integration and Deployment systems such as Jenkins and TeamCity
Basic ability to use the Unreal Engine editor and advanced navigation in the Windows environment (PC-Win64), including management via command line (CMD/PowerShell) and remote administration (RDP, VPN, Server Proxy).
Use of software for audio/video capture and analysis (e.g., OBS) to support bug reporting.
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