Game Designer for a live Warhammer 40,000 game at Snowprint Studios. Designing systems and features that directly reach players weekly.
Responsibilities
design and own a set of live operations areas in Tacticus, ranging from recurring events to new or updated event formats
shape how these experiences work, how they are balanced, and how they evolve over time
contribute to feature design and feature improvements
work in design decks, collaborating closely with designers, product managers, and developers
ensure that ideas turn into clear, playable experiences
hands-on balancing and configuration work in spreadsheets and Unity is an important part of the role
work in a tight feedback loop on a live game, test content hands-on, see how it lands with players, and iterate based on qualitative feedback and live data
collaboration, ownership, and continuous improvement are part of everyday work
Requirements
experienced game designer with a background from a professional game development environment
worked with live games, feature development, or live operations in some form
experience from mobile, free-to-play, or strategy games is highly relevant
interest in turn-based or tactical games is a strong plus
comfortable working hands-on in a game engine, experience with Unity is particularly valuable
understand systems, balance, and the trade-offs involved in designing for live games
experience using configuration tools such as Google Sheets
enjoy taking responsibility for your work, communicating clearly, and collaborating closely with others to deliver player-facing content
curious, detail-oriented, and motivated by making thoughtful design decisions that hold up over time
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