Hybrid Manager, Compiler Engineering – Backend GPU

Posted 1 hour ago

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About the role

  • Manager driving backend compiler engineering within NVIDIA's GPU software organization. Leading a geographically distributed team to enhance NVIDIA's backend compilers and ensure quality delivery.

Responsibilities

  • Providing supervisory mentorship and technical direction to a geographically distributed team of backend compiler development engineers, including planning, scheduling and execution of projects and activities
  • Understand and guide the implementation of both Nvidia’s proprietary and LLVM based backend compilers.
  • Help maintain and enhance GPU backend JIT compilers.
  • Collaborate closely with teams developing related components to ensure that we meet customer needs in the graphics and CUDA/C++ product areas.
  • Establish strong relationships and trust through excellent execution and high quality of software development.

Requirements

  • BS or higher degree in Computer Science, Computer Engineering; related field; or equivalent experience.
  • 6+ years of experience developing production compilers coupled with 3+ years of management and /or technical leadership experience.
  • Proficient in compiler design and in performance analysis tools.
  • Known for your strong interactive, verbal, and written communications skills.
  • Strong hands-on C++ programming skills applied to industry standard C++ compilers and development frameworks.
  • Track record of success in leadership and mentoring experience.
  • Demonstrated ability to work across organizations at all levels.

Benefits

  • Generous benefits package
  • Equity opportunities

Job title

Manager, Compiler Engineering – Backend GPU

Job type

Experience level

Mid levelSenior

Salary

$224,000 - $356,500 per year

Degree requirement

Bachelor's Degree

Location requirements

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