UX Designer at Mutant crafting user experiences from research to design implementation. Collaborating with teams to enhance product usability and accessibility across platforms.
Responsibilities
Plan and conduct research (interviews, surveys, desk research) and moderated/unmoderated usability tests.
Map personas, journeys, jobs-to-be-done, flows and opportunities based on qualitative and quantitative data.
Translate business objectives into hypotheses, UX problems and success criteria (metrics).
Define information architecture, navigation and end-to-end flows for iOS, Android and responsive Web.
Produce wireframes (low/medium fidelity) and interactive prototypes (high fidelity) for rapid validation.
Ensure accessibility (WCAG 2.2 AA) and consistency of patterns (Material 3, Apple HIG).
Create screens, components and design tokens; evolve and maintain the Design System (documentation, guidelines, versioning).
Design microinteractions and states (error, loading, empty, success) optimizing clarity and feedback.
Plan and analyze A/B experiments and usability studies; read analytics (GA4/Amplitude/Mixpanel/Hotjar/FullStory).
Define and track UX KPIs (conversion rate, task success, task time, SUS/NPS, engagement).
Provide clear handoff to engineering (Dev Mode, specs, tokens) and follow implementation through to “done”.
Work in agile squads (Scrum/Kanban), participating in plannings, refinements and dailies.
Mentor junior designers and collaborate with Product, Engineering, Content/UX Writing and QA.
Handoff & Dev: specifications, tokens/variables, basic HTML/CSS and an understanding of React/Native (concepts) to enable better collaboration with engineering.
Platforms: Material 3 and Apple HIG; responsiveness (mobile-first).
Tools (expected proficiency)
Figma & FigJam (components, variants, auto-layout, variables/tokens, Dev Mode, libraries).
Miro/FigJam (workshops, mappings), Jira/Confluence/Notion (management and documentation).
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