Hybrid Principal Environment Artist

Posted 14 hours ago

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About the role

  • Principal Environment Artist at Lighthouse Games creating immersive game worlds with exceptional visuals. Collaborating with the art team and driving innovative techniques and tools.

Responsibilities

  • Collaborate with the Art Director and Game Designers to conceptualize and craft a cohesive and immersive game world meeting both creative and technical requirements
  • Develop 3D models and textures for a diverse range of environmental assets, including buildings, terrain, vegetation, and props to the highest level of craft
  • Support and develop the level of craft for mid-level and Senior Environment Artists
  • Uphold visual consistency and ensure adherence to established art styles and technical guidelines across game environments
  • Liaise with other departments such as level design and lighting to optimize the integration of environment assets into the game world
  • Drive the development and implementation of innovative techniques and tools to enhance efficiency and quality in the environment art pipeline
  • Provide mentorship and guidance to nurture the growth of artists within the team
  • Stay updated with industry trends, sharing insights and knowledge with the team to advance environment art practices
  • Maintain transparent communication within the team to ensure alignment with project goals and timelines
  • Collaborate closely with Technical Artists and the Engineering team to optimize environment assets for performance
  • Engage in critiques and reviews to maintain an exceptional standard of quality in environment art assets, aligning them with game design requirements

Requirements

  • Excellent written and verbal communication skills
  • Shipped several games as a Senior Environment Artist
  • Exceptional collaboration skills, thriving in team-oriented environments
  • An outstanding portfolio showcasing recent examples of exceptional Environment Art
  • Strong understanding of shape, form, and composition
  • Proficiency in 3D industry-standard tools like Maya, 3DSMax, Blender
  • Proficiency in surfacing tools such as Photoshop and Substance Painter
  • Proven ability in producing optimized 3D assets for games
  • **Desirable**
  • Experience with Unreal Engine.
  • Experience with large open-world games of triple A quality.
  • Expertise in hard surface and foliage asset modelling.
  • Experience mentoring other Artists.

Benefits

  • 25 Days Holiday, plus 1 day for your birthday
  • Studio Shutdown between Christmas and New Year
  • Discretionary Bonus Scheme
  • Private Pension Scheme
  • Private Healthcare
  • Health and Well-Being Benefits
  • Dental Care
  • Optical treatments
  • Mental Health Support

Job title

Principal Environment Artist

Job type

Experience level

Lead

Salary

Not specified

Degree requirement

No Education Requirement

Tech skills

Location requirements

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