Senior Level Designer crafting immersive game levels for Compulsion Games. Collaborating with teams to enhance player experiences and mentoring junior designers.
Responsibilities
Design, prototype, and implement complex and engaging game levels.
Organize, prioritize, and estimate level design tasks with the Lead.
Work with game designers, artists, and programmers to integrate gameplay mechanics into levels.
Ensure levels support player flow, pacing, and progression while enhancing immersion.
Incorporate environmental storytelling elements to reinforce the game’s narrative.
Conduct playtests and iterate based on feedback to improve player experience.
Balance and fine-tune level difficulty, combat encounters, and exploration mechanics.
Use scripting tools (Blueprint) to create interactive gameplay moments.
Optimize levels for performance, accessibility, and technical constraints.
Help define best practices, workflows, and guidelines for the level design team.
Mentor junior level designers, providing feedback and guidance on their work.
Requirements
5+ years of experience in level design (AAA or high-quality indie experience preferred)
Strong understanding of level design principles, player psychology, and spatial storytelling
Proficiency with Unreal Engine and level-building tools
Experience with scripting languages (Blueprint, Lua, or similar)
Ability to analyze playtests, interpret player feedback, and iterate efficiently
Strong problem-solving and critical thinking skills
Experience mentoring junior designers and improving team workflows
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