Onsite Software Engineer

Posted 2 days ago

Apply now

About the role

  • Software Developer at Barco developing tools for HDR projection systems. Collaborating with post-production artists and utilizing C++ and GPU programming skills while ensuring quality and compliance.

Responsibilities

  • Develop and promote real-time imaging tools and plugins that help post-production artists, colorists and technicians
  • Work on HDR projection systems
  • Collaborate with film industry professionals
  • Quality assurance and standards compliance
  • Coding

Requirements

  • Strong expertise in C++ for high-performance computing applications
  • Working knowledge of GPU programming (CUDA, HIP or OpenCL) or modern graphics APIs (Vulkan, DirectX12 or Metal)
  • Degree in Computer Science, Engineering or relevant work experience
  • Strong communication skills, work ethics and self-motivation
  • Willingness and ability to occasionally travel to the USA (California) and Europe (Belgium)

Benefits

  • Nice to have: Basic understanding of colour science theory
  • Understanding of digital cinema or TV post-production workflows, especially HDR.
  • Experience with film production and post-production tools (DaVinci Resolve, Baselight)
  • Experience with embedded & systems programming (linux, buildroot)

Job title

Software Engineer

Job type

Experience level

Mid levelSenior

Salary

Not specified

Degree requirement

Bachelor's Degree

Location requirements

Report this job

See something inaccurate? Let us know and we'll update the listing.

Report job