Software Developer at Barco developing tools for HDR projection systems. Collaborating with post-production artists and utilizing C++ and GPU programming skills while ensuring quality and compliance.
Responsibilities
Develop and promote real-time imaging tools and plugins that help post-production artists, colorists and technicians
Work on HDR projection systems
Collaborate with film industry professionals
Quality assurance and standards compliance
Coding
Requirements
Strong expertise in C++ for high-performance computing applications
Working knowledge of GPU programming (CUDA, HIP or OpenCL) or modern graphics APIs (Vulkan, DirectX12 or Metal)
Degree in Computer Science, Engineering or relevant work experience
Strong communication skills, work ethics and self-motivation
Willingness and ability to occasionally travel to the USA (California) and Europe (Belgium)
Benefits
Nice to have: Basic understanding of colour science theory
Understanding of digital cinema or TV post-production workflows, especially HDR.
Experience with film production and post-production tools (DaVinci Resolve, Baselight)
Experience with embedded & systems programming (linux, buildroot)
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