Software Engineer (Working Student) designing and implementing procedural 3D content pipeline for AVES Reality. Collaborating with a team to develop and optimize innovative 3D rendering and simulation software.
Responsibilities
Design, implement and extend the procedural 3D content pipeline system
Develop and optimize 3D rendering and simulation software
Work with C++ and a 3D engine (preferably Unreal Engine)
Design and implement geometric algorithms
Performance optimization for real‑time applications
Collaborate closely with senior developers on planning and delivering new features
Requirements
Strong knowledge of C++ and Python
Good general understanding of multiple programming languages
Deep expertise in 3D rendering, geometric algorithms and software architecture
Experience working with 3D engines (preferably Unreal Engine)
Preferred: experience in procedural content generation for 3D meshes
Independent and creative approach to problem solving
Ability to work efficiently and solution‑oriented in an agile startup environment
Benefits
Dynamic, supportive team
Open feedback culture
Flexible working hours
Hybrid working model
Continuous personal and professional development through new challenges
Direct opportunities to actively shape the company and product
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