Hybrid Software Engineer – Working Student

Posted 2 months ago

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About the role

  • Software Engineer (Working Student) designing and implementing procedural 3D content pipeline for AVES Reality. Collaborating with a team to develop and optimize innovative 3D rendering and simulation software.

Responsibilities

  • Design, implement and extend the procedural 3D content pipeline system
  • Develop and optimize 3D rendering and simulation software
  • Work with C++ and a 3D engine (preferably Unreal Engine)
  • Design and implement geometric algorithms
  • Performance optimization for real‑time applications
  • Collaborate closely with senior developers on planning and delivering new features

Requirements

  • Strong knowledge of C++ and Python
  • Good general understanding of multiple programming languages
  • Deep expertise in 3D rendering, geometric algorithms and software architecture
  • Experience working with 3D engines (preferably Unreal Engine)
  • Preferred: experience in procedural content generation for 3D meshes
  • Independent and creative approach to problem solving
  • Ability to work efficiently and solution‑oriented in an agile startup environment

Benefits

  • Dynamic, supportive team
  • Open feedback culture
  • Flexible working hours
  • Hybrid working model
  • Continuous personal and professional development through new challenges
  • Direct opportunities to actively shape the company and product

Job title

Software Engineer – Working Student

Job type

Experience level

Entry level

Salary

Not specified

Degree requirement

Bachelor's Degree

Tech skills

Location requirements

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