Hybrid Tools Programmer – Blender Pipeline

Posted 1 hour ago

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About the role

  • Tools Programmer developing and maintaining Blender pipelines and tooling for Glacier engine at IO Interactive. Collaborating across projects to enhance workflows for artists, designers, and developers.

Responsibilities

  • Develop, maintain, and evolve our Blender pipeline and tooling ecosystem for the Glacier game engine, serving as the studio's primary Blender technical expert
  • Work closely with artists, designers, and technical users to understand real production needs and translate them into efficient, streamlined workflows
  • Customize, extend, and integrate DCC-related tools and pipelines to support project-specific requirements
  • Build intuitive, user-friendly interfaces that enable content creators to work efficiently across Glacier and external DCC environments
  • Integrate tools and pipelines with version control systems to ensure smooth collaboration across teams
  • Stay informed about emerging technologies in DCC tools, engine tooling, and workflow automation—bringing valuable insights into the evolution of Glacier's tool ecosystem and sharing Blender expertise with the DCC tools team
  • Maintain a high standard of quality through robust testing, performance considerations, and secure coding practices
  • Continuously refine and improve tools in response to user feedback, production demands, and pipeline evolution

Requirements

  • Deep expertise in Blender (Python API, add-ons, workflows)
  • Solid knowledge of other major DCCs (Maya, MotionBuilder)
  • Advanced understanding of interchange formats (FBX, USD) and their SDKs
  • Experienced in the gaming industry, particularly in roles involving tools, editor development, or DCC pipeline integration
  • Proficient in Python, with strong skills in code architecture and scalable tool design
  • Knowledge of C++ is an advantage, particularly for Blender native plugin development or contributions to Blender source code
  • Experience building UIs using Blender's UI framework and/or Qt (PySide) is preferred
  • Able to break down tasks, provide accurate estimates, and contribute effectively to planning and assessments
  • A strong collaborator and communicator who can uncover and interpret the real needs of content creators.

Benefits

  • Flexible working arrangements
  • Professional development opportunities

Job title

Tools Programmer – Blender Pipeline

Job type

Experience level

Mid levelSenior

Salary

Not specified

Degree requirement

No Education Requirement

Tech skills

Location requirements

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