Experienced Technical Artist in the Art Team, creating content for electronic gaming machines. Collaborating in a hybrid environment based in Chicago, optimizing tools and processes for top-quality graphics.
Responsibilities
Build and optimize tools, scripts, shaders, rigs, particles, and pipelines that bring our art and animations to life.
Collaborate & Innovate: Work with cross-functional teams to ensure graphics are top-tier and meet project goals.
Learn & Evolve: Dive deep into creative decision-making, user psychology, and the art of solving design challenges.
Optimize the Process: Streamline production pipelines, ensure stylistic consistency, and deliver top-quality assets on time.
Stay Organized: Maintain impeccable file organization and uphold department guidelines.
Requirements
A bachelor’s degree in graphic arts, Animation, or a related field—or an epic combination of education and experience.
1-3 years of Technical Artist experience, with a portfolio that screams versatility and attention to detail.
Working knowledge of Unity and real-time content pipelines.
Technical coding experience: Ability to create tools using C# for artists using Unity.
Shader and rendering fundamentals.
VFX fundamentals and authoring.
Animator controllers and Unity Timeline usage.
Pipeline and tooling awareness.
Proficiency with Photoshop.
General knowledge of DCCs (e.g., Maya, Blender, Spine, Binks).
Benefits
Be part of a global leader in gaming and technology innovation.
Work alongside a diverse team of professionals passionate about creating meaningful solutions.
Access to professional development opportunities and career growth.
Competitive compensation and comprehensive benefits package.
A culture that values collaboration, creativity, and respect.
Sales roles? You might earn commissions.
Other roles? You could snag discretionary bonuses.
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