Experienced Technical Artist in the Art Team, creating content for electronic gaming machines. Collaborating in a hybrid environment based in Chicago, optimizing tools and processes for top-quality graphics.
Responsibilities
Build and optimize tools, scripts, shaders, rigs, particles, and pipelines that bring our art and animations to life.
Collaborate & Innovate: Work with cross-functional teams to ensure graphics are top-tier and meet project goals.
Learn & Evolve: Dive deep into creative decision-making, user psychology, and the art of solving design challenges.
Optimize the Process: Streamline production pipelines, ensure stylistic consistency, and deliver top-quality assets on time.
Stay Organized: Maintain impeccable file organization and uphold department guidelines.
Requirements
A bachelor’s degree in graphic arts, Animation, or a related field—or an epic combination of education and experience.
1-3 years of Technical Artist experience, with a portfolio that screams versatility and attention to detail.
Working knowledge of Unity and real-time content pipelines.
Technical coding experience: Ability to create tools using C# for artists using Unity.
Shader and rendering fundamentals.
VFX fundamentals and authoring.
Animator controllers and Unity Timeline usage.
Pipeline and tooling awareness.
Proficiency with Photoshop.
General knowledge of DCCs (e.g., Maya, Blender, Spine, Binks).
Benefits
Be part of a global leader in gaming and technology innovation.
Work alongside a diverse team of professionals passionate about creating meaningful solutions.
Access to professional development opportunities and career growth.
Competitive compensation and comprehensive benefits package.
A culture that values collaboration, creativity, and respect.
Sales roles? You might earn commissions.
Other roles? You could snag discretionary bonuses.
Outsourcing Environment Artist maintaining artistic quality for Star Wars Eclipse. Collaborating with production and technical teams to give clear feedback and ensure artistic coherence.
Lead Technical Artist at Virtuos Paris managing art content production pipelines. Ensure technical excellence and visual quality across various gaming projects.
Senior Environment Artist creating high - quality realistic props and environments for an unannounced title at Rebellion in Oxford. Collaborating across departments and driving visual quality with a high level of autonomy.
Environment Artist creating realistic props and environments for an unannounced game at Rebellion. Collaborating across departments and producing benchmark - quality assets in a creative hybrid workspace.
Motion Design Intern bringing PHONT's vision to life through animations and marketing materials. Collaborate in a dynamic startup environment focused on revolutionizing subtitle experiences.
Motion Designer responsible for creating strong motion - design and video assets for digital channels. Producing video content and collaborating in the creative team based in Berlin.
Entertainer responsible for customer satisfaction programming at Meliá Hotels. Collaborating on activities for various guest groups and ensuring service excellence.
Mid - level Motion Designer creating engaging motion designs for client campaigns mainly in dental and optometry. Collaborating with teams to translate concepts into compelling visual narratives.
3D - Artist/Animator creating engaging 3D models and animations for innovative gaming projects. Collaborating with teams to bring game ideas and systems to life in a dynamic environment.
Graphic & Motion Designer responsible for creating visuals for an energy startup. Collaborating on brand development and producing engaging digital content across various platforms.