Principal Systems Software Engineer building NVIDIA’s accelerated compute infrastructure with a collaborative team. Focusing on scalable systems for complex cloud infrastructure deployments.
Responsibilities
Work with NVIDIA internal customers.
Design and build scalable software systems to manage NVIDIA’s cloud infrastructure.
Participate in responses to real-time operational events.
Build network and systems automation software for managing a multi-tenant cloud infrastructure.
Participate in open-source communities of software we leverage and build.
Present to internal stakeholders and NVIDIA leadership on roadmaps, vision, & demos.
Requirements
15+ years of experience with designing and building distributed software systems.
Track record of directly supporting systems with external customers, or demanding internal customers.
BS/MS degree in Computer science or related areas (or equivalent experience).
Demonstrated ability to write code in a mainstream systems programming language such as C, C++, Golang, or Rust.
Demonstrated ability to design and implement maintainable APIs for consumers.
Practical experience with asynchronous programming, type safety, threading models, state machines and data structures.
Background of data persistence (SQL or similar).
Understanding of secure communication protocols (mutual-TLS, IPsec, or similar).
Knowledge of SRE principles (observability, SLOs, logging, etc.)
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