Prototype and build online game features and concepts in the backend.
Develop new services and author software design documents.
General support for live features and releases.
Work closely with our partners and take / provide technical feedback.
Contribute to a healthy technical culture that encourages engineers to learn and grow.
Partner with designers to iterate on features and optimize for a smoother player experience.
Requirements
Three (3) years of professional experience using C#/.NET, Golang, Rust, Java, or Kotlin.
Ability to dive into Unreal, Unity, or another game engine to complete a task.
Willingness to selflessly put player experiences first — before even your own code and ego.
Ability to comfortably navigate and integrate with one or more cloud service providers (e.g., AWS, Azure, GCP).
Proactive approach to communication, particularly when it comes to unblocking yourself and navigating obstacles as part of a team.
Proficiency with C++.
Experience working in the games industry.
Familiarity with game server scaling and orchestration frameworks.
Experience with PlayFab, Epic Online Services, or other popular backend game services.
Experience integrating Steam, PlayStation, Xbox, or Nintendo APIs or adhering to their Technical Requirements Checklists (TRCs).
Benefits
Compensation: $90,000-135,000/year. Please note that because this is a "general interest" posting for future hiring needs, final base pay will ultimately depend upon a combination of factors, including your prior experience, general qualifications, broader skill set, and the position for which you are eventually considered. The Hiring Team will confirm the pay range as part of your interview process.
9 Paid Holidays plus Flexible PTO and Annual Winter Break Closure
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