Hybrid Senior Software Engineer – Graphics, Rendering, Real Time Systems

Posted last month

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About the role

  • Senior Software Engineer developing rendering engines for creative tools at Vizcom. Focusing on WebGL, WebGPU, and AI-assisted graphics in a collaborative environment.

Responsibilities

  • Build the rendering engine: design and optimize Vizcom’s core WebGL/WebGPU pipeline for performance and fidelity
  • Push real-time UX: develop smooth brush and material interactions, animation systems, and 3D previews that respond instantly
  • Collaborate with AI: integrate GPU inference outputs (diffusion, segmentation, line following) into interactive visual workflows
  • Optimize for speed: profile GPU and CPU paths, reduce frame latency, and tune memory use for real-world workloads
  • Prototype new creative tools: experiment with novel rendering effects, procedural materials, and hybrid 2D/3D experiences.
  • Collaborate early with Design: prototype fast, test feel, and bring high-fidelity UX to life.
  • Mentor teammates: guide others in rendering fundamentals, performance profiling, and graphics debugging.

Requirements

  • 5–8+ years building and shipping complex frontend systems (React/TypeScript)
  • Strong experience with WebGL, Canvas, or custom rendering engines
  • Deep understanding of UI performance, profiling, and memory management
  • Strong eye for design quality — you care about both pixels and milliseconds
  • As a colleague, you enjoy planning, executing, winning and celebrating as a team
  • Experience working remotely and/or in a startup environment
  • Bonus: experience with GraphQL, WASM, GPU pipelines, or 3D scene systems

Benefits

  • Offers Equity

Job title

Senior Software Engineer – Graphics, Rendering, Real Time Systems

Job type

Experience level

Senior

Salary

$195,000 - $225,000 per year

Degree requirement

Bachelor's Degree

Location requirements

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