3D Environment Artist creating high-quality, game-ready environments for an AAA project at Virtuos. Collaborating with a talented team to bring artistic vision to life in Unreal Engine.
Responsibilities
Create modular environment kits (walls, floors, props) for building game levels;
Ensure assets follow visual direction, scale, and performance budgets;
Collaborate with level designers to ensure kits are efficient and reusable;
Maintain consistency across materials, lighting, and detail levels;
Interpret concept art and location briefs into 3D environments;
Model and texture modular assets in 3ds Max, Maya or Blender;
Create and apply materials using Substance 3D, Photoshop;
Import and assemble kits in the game engine;
Optimize assets (polycount, lightmaps, LODs);
Communicate with art and design teams for visual alignment and feedback.
Requirements
At least 2 years of experience in a similar position;
Solid knowledge of modeling and texturing software (e.g., Blender, Maya, 3ds Max, Substance Painter);
Experience with tiled textures and trim sheets;
Full understanding of the PBR workflow;
Experience working with Unreal Engine 5.x, including scene setup, importing assets, and applying materials;
Ability to create high-quality, optimized assets for real-time environments;
Understanding of modular environment design principles;
Familiarity with baking techniques (normal maps, ambient occlusion);
Basic knowledge of lighting and post-processing in game engines;
Good English (at least B1 - spoken and written) for day-to-day team/customer communication.
Benefits
Medical insurance
Support for employees during blackouts to ensure uninterrupted work both in the office and remotely for employees outside the Kyiv region
The possibility of remote work and flexible schedule on corporate equipment
Opportunities to engage in corporate social responsibility (CSR) projects
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