Software Engineer Intern building infrastructure and tools for real-time graphics systems within Disney. Collaborating on Unreal Engine environments and enhancing production techniques for ESPN.
Responsibilities
As a Software Engineer, build infrastructure, tools, and services to support data-rich automation friendly real-time graphics systems
Design and optimize Unreal Engine 5 environments for LED stages and real-time broadcast, ensuring every frame meets both artistic and technical excellence
Develop and debug software enhancements for game engine pipelines and features in Unreal Engine 5, and create technical documentation
Collaborate with creatives and engineers to ensure alignment between requirement and data-enriched assets in-engine production
Unreal Engine creative development, including CG asset creation and automation enhancement using Unreal Engine Blueprint scripting
Research emerging technologies and participate in next-generation automation tool development
Requirements
Working knowledge of version control systems such as Perforce or Git
Experience writing or debugging Python, C++, or Unreal Engine Blueprint
Knowledge of CG asset creation and optimization (Maya, Blender, Adobe)
Basic understanding of data structures, APIs, and client-server communication, with curiosity about how data flows through real-time graphics systems
Interest in virtual production and exposure to Unreal Engine plugin development or custom editor tools
Familiarity with RESTful web services or real-time messaging protocols
Strong analytical and problem-solving skills; ability to learn quickly and contribute to collaborative, cross-disciplinary teams
Currently enrolled undergraduate student in an accredited college/university, pursuing a Bachelor’s degree in Computer Science, Computer Engineering, Game Engineering, Game and Interactive Design, Systems Engineering or related field.
Benefits
Select benefits may be provided as part of the compensation package, such as medical, financial, and/or other benefits
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