Build and Full Stack Engineer supporting multiple game projects by maintaining build systems and developing tools at Supermassive Games. Collaborating with game teams and creating dashboards and workflows.
Responsibilities
**In this role you’ll be: **
As a Build and Full Stack Engineer you will support multiple game projects by maintaining build systems and developing tools. You’ll collaborate directly with game teams to understand their needs, develop extensible systems and provide ongoing support.
You will need to take advantage of different systems and technologies, and work with a diverse range of users with different levels of technical expertise. In addition to developing technical solutions, you’ll be creating interactive dashboards and web-based content workflows.
**A typical day will look like:**
Working with a small team to develop web-based tools for game teams
Developing features in our build system infrastructure, such as monitoring or build machine provisioning
Implementing data processing pipelines that operate on large volumes of motion capture data
Meeting regularly with stakeholders to report on progress and receive feedback
Creating technical designs for solutions and collaborating with technical peers to address feedback
Planning large deliverables, breaking them down into smaller tasks and providing time estimates
Responding to bug reports or support requests, working closely with colleagues on game teams to resolve issues
Requirements
**Background and skills that would best suit this position: **
Experience managing automation systems such as TeamCity or Jenkins in a game development environment (CI/CD, data processing, agent provisioning etc.)
Experience with version control systems such as Perforce or Git
Full-stack web development skills (HTML/CSS, Javascript/Typescript, SolidJS or React, NodeJS, MongoDB)
Experience with system monitoring and process dashboards (ElasticSearch, time-series visualisation)
Scripting and application development using Python and PyQT/PySide
Application deployment using containers (Docker, Kubernetes)
Professional attitude towards support, including face-to-face support, progress updates and high-quality documentation
Preferably some experience working with Unreal Engine and c++
Experience with motion capture data processing would be beneficial
Benefits
**The Perks of being a Supermassive Superstar are: **
25 Days Annual Leave (3 of which are used when we close the studio for our end of year break)
Private Medical Insurance (BUPA)
Life Assurance (6 x annual salary)
Salary Exchange Pension Scheme
Employee Assistance Programme
Income Protection
Enhanced Family Leave (maternity and paternity pay)
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