Product Manager at Nanobit leading hidden object game development. Manage product lifecycle from concept to live operations with a focus on player experience.
Responsibilities
Own the product roadmap and feature backlog for one hidden object game
Drive game feature development from ideation through implementation, soft launch, and live updates
Collaborate daily with Game Design, Art, Engineering, UI/UX, Story, QA, and Marketing teams
Define, track, and optimize core KPIs such as retention, engagement, monetization, and LTV
Analyze player behavior using data, dashboards, and experiments to inform product decisions
Design and evaluate A/B tests to improve gameplay, progression, and monetization features
Contribute to game economy balancing, event design, and content cadence
Monitor market trends and competitor games in the hidden object and casual puzzle space
Partner with LiveOps to plan updates, events, and improvements post-launch
Advocate for a player-first mindset and ensure features enhance player satisfaction
Requirements
2–4+ years of product management experience in mobile free-to-play games
Experience working on casual or puzzle games (hidden object, narrative, match-3, merge, or similar)
Hands-on experience working with cross-functional game development teams
Strong analytical skills with experience in KPI tracking, cohort analysis, and A/B testing
Understanding of F2P monetization mechanics, retention loops, and player motivation
Strong communication skills and ability to align teams around priorities
Passion for mobile games and the casual gaming market
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