Technical Designer for gameplay systems in RuneScape: Dragonwilds. Collaborating on gameplay mechanics and engine prototyping for an early access title.
Responsibilities
Prototype, refine, and implement new gameplay systems and features that support the vision of the Lead Designer.
Translate vision documents and feature specs into detailed technical and design specs.
Build and iterate in-engine (UE5), using Blueprint scripting to bring mechanics to life quickly and cleanly.
Collaborate across disciplines—including animators, engineers, and designers, to deliver high-quality, playable content.
Define gameplay variables and tuning systems to support easy balancing and iteration.
Establish quality benchmarks for design implementation, setting the bar for reusability and polish.
Create and maintain documentation on systems, tools, and best practices.
Contribute to improving team workflows and pipelines for faster, more efficient development.
Help develop player-facing features that feel great, from combat pacing and responsiveness to feedback systems and traversal mechanics.
Requirements
Demonstrable experience working on gameplay features, ideally within an action, adventure, or survival title.
Proven professional games industry experience and proficiency with Unreal Engine 5 and Blueprint scripting.
Experience working on networked or multiplayer features, with an understanding of Blueprint replication.
A strong sense for gameplay feel, polish, and iteration, particularly around combat and player movement.
Ability to work cross-discipline with excellent communication and collaboration habits.
Comfortable working in a feedback-driven environment and iterating based on input from leads and peers.
Passion for delivering satisfying, intuitive gameplay that players will love.
Creative Designer responsible for creating mockups and packaging designs for Faber - Castell. Collaborating on visual communication for product launches and marketing campaigns.
Baseband Hardware Designer developing hardware for 5G/6G RF Products. Contributing to advanced hardware development with a focus on technical excellence and collaboration.
Assistant Designer at Dreamwear creating apparel designs for Nautica's Daywear line. Supporting trend research, tech pack execution, and sample management in a fast - paced environment.
Spatial Designer at AGENCY GM, involved in design and production of scenographic spaces. Working on high - end projects blending creative vision with operational excellence.
Mixed Signal Design Verification Engineer at Intel responsible for verifying mixed signal logic components. Collaborating with architects and improving verification infrastructure in innovative technology solutions.
Interface Configuration Specialist optimizing pension system interfaces for TELUS Health. Collaborating with analysts and QA teams to ensure compliance and quality in configuration solutions.
Intern responsible for improving pre - silicon verification methods in power management architecture at NXP. Working with the Power Management team on various projects in France.
Assistant Manager, Design at Smucker leading packaging design and project management for JMS brands. Collaborating across internal and external teams to ensure design objectives are met.
Mechanical Consultant designing HVAC and plumbing systems for diverse projects at Stanley Consultants. Engaging with clients, leading designs, and mentoring junior engineers while ensuring a sustainable infrastructure.
AR/VR News Designer creating engaging visuals for CBS News stories. Collaborating with editorial teams using Unreal Engine and Cinema 4D for news coverage.