Hybrid Game Systems Engineer

Posted last month

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About the role

  • Game Systems Engineer enhancing RuneScape game systems and engine development. Collaborating with team members to deliver high-quality features and improve internal processes.

Responsibilities

  • Programming using the team’s core and other languages as required to service assigned and scheduled tasks.
  • Work with production and senior members of the team to generate tasks and documentation detailing code design approach and implementation. Aid the test process by writing QA instructions + develop & update code-tests where applicable.
  • Working on a variety of projects in the department covering various aspects of the group’s technological domain, making good use of support tools (e.g. Profiler, debugger, code-analysis tools) to ensure your code is of high quality.
  • Start to take ownership and responsibility for some areas of the code base, becoming an expert, looking for improvements and sharing that knowledge with the team.
  • Assess new technologies and adapt to and promote them where applicable.
  • Perform maintenance tasks to keep internal processes and systems working in good order for other developers and for our internal customers.
  • Provide realistic time estimates for assigned tasks to stakeholders, with tasks broken down to a suitable size and tracked according to current production process (e.g. Jira, sprints, etc.).
  • Always aim to work efficiently and productively, striving for the most optimal ways to deliver value to our customers.
  • Be willing to put forward ideas that can improve our technology or processes, and to positively critique those put forward by others.
  • Build strong working relationships with team members across various disciplines.

Requirements

  • Deep knowledge of an object-oriented language (preferably C++), design and design patterns
  • Experience with Java
  • Experience working on established code bases
  • Analytical mind and strong problem-solving skills
  • Strong maths skills and experience
  • Solid debugging and profiling skills
  • Familiarity with version control systems eg. GIT, Perforce
  • Mobile game development experience
  • Experience with game systems
  • Experience with Python
  • Experience working on a live service game

Benefits

  • Private Healthcare, including Dental Plan.
  • Minimum 6% Pension contributions.
  • Employee Assistance Programme & onsite Counselling.
  • Life Insurance.
  • Discretionary annual performance bonus.
  • Enhanced family leave policies from day 1.
  • Flexible working hours.
  • 25 days annual leave + Bank holidays & the option to buy/sell holidays + so much more!

Job title

Game Systems Engineer

Job type

Experience level

Mid levelSenior

Salary

Not specified

Degree requirement

No Education Requirement

Tech skills

Location requirements

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