Junior Live Ops Artist for mobile games developer Hutch in London, creating engaging in-game assets for F1 Clash team. Collaborating within a small team to enhance player engagement and visuals.
Responsibilities
Create engaging, impactful and high performing assets for in game live ops purposes which would include logos, icons, offers, splash screens and event panels to enhance player engagement
Transfer key live ops initiatives into high quality player facing visuals
Collaborate with Art, Product and Marketing teams, to ensure consistency in visual, messaging and branding across the game’s live ops content
Help document design decisions and progression clearly, providing assets according to design briefs, focusing on message hierarchy and comfortable with conveying ideas to team members
Maintain the art asset and implementation pipeline under the direction of the lead artist
Ensure consistent and aligned asset specification, including naming conventions, hierarchies, resolutions, formats
Prepare creative assets for outsourcers
Collaborate with the licensing team to ensure assets adhere to guidelines and specifications
Requirements
High quality visual art and design pieces within portfolio
Experience in taking a concept from initial brief to final concept
Excellent visual design skills (sense of proportion, layout, graphical form, typography, colour, composition and negative space)
Excellent logo and iconography design skills
Experience or interest in learning Unity with the ability to import assets
An interest in working on cutting edge mobile games
A desire to have a big impact within a small empowered team
Effective communication skills
Experience with Figma and Adobe Creative Cloud software including Illustrator
Familiarity with AI tools and AI generated imagery
**Bonus Points**
At Hutch we have very varied roles, so we’d welcome any of the additional skills but it is not a requirement;
Experience in Unity
Experience in 2D digital raster or vector illustration
Experience in VFX, 2D animation and motion graphics
Experience with 3D art software such as Maya, Blender or Substance
Experience with re branding and evolving existing IP’s
Experience in working with 3rd party IP brand holders & licensing teams
Experience in creating ASO, UA, Social assets
Benefits
Hutch is now a 4-Day Work Week company*
Flexible working hours
Remote working 2 days per week
Excellent salary
Private health care
Enhanced Maternity (18 weeks) and Paternity leave (6 weeks)
Support to learn, develop and progress within Hutch
Free snacks and drinks
Social events, game launch parties, Thursday night drinks and much more
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