Junior–Mid Boss Designer focused on combatant and boss design at Gunfire Games. Collaborating with the team to create memorable boss encounters using Unreal Engine and Blueprints.
Responsibilities
Design, prototype, and implement boss and combatant behaviors using Unreal Engine
Work hands-on with Blueprints and state machines to build attacks, abilities, and encounter logic
Collaborate with animators, programmers, and artists to bring bosses from concept to fully playable encounters
Support debugging and troubleshooting AI or behavior issues throughout production
Requirements
hands-on experience with Unreal Blueprints, state machines, or gameplay scripting related to combat
understanding of gameplay timing, animation coupling, telegraphs, and player readability
created combat-focused work, with experience appropriate to a Junior or Mid-level designer (student/indie/mod projects or shipped titles)
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