Graduate Game Designer assisting in building immersive gaming experiences at Frontier. Contributing to game design and content creation in a collaborative environment.
Responsibilities
Designing game features and improving existing designs
Implementing a range of game content, using in-house tools
Conducting research and analysis to support game and content design
Creating design documentation, using appropriate methods
Balancing and tuning game features
Taking part in regular playtests and integrating playtest feedback
Working to both identify and resolve bugs.
Requirements
Broad game knowledge, including management and simulation games
Good understanding of game design principles
Awareness of player behaviours and motivations
Familiarity with using game development engines
Ability to analyse and balance game values to improve player experience
Portfolio showcasing game design work: ideally playable games, demos or prototypes
Strong communication skills, both written and verbal
Enthusiastic, professional and adaptable attitude.
Ausbildung als Metallbauer, Maschinen - und Anlagenführer oder Industriekaufmann bei Thiel GmbH in Löningen. Lernen modernster Technologien in einem familiären Umfeld.
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