About the role

  • Game Engineer responsible for building and shipping multiplayer digital board game experiences in Unity. Setting engineering standards and leading AI-accelerated development workflows across the team.

Responsibilities

  • You’ll be the senior technical owner for building and shipping multiplayer digital board game experiences.
  • Design and build Unity-based digital board games
  • Implement server-based multiplayer
  • Structure gameplay systems for clarity, maintainability and iteration
  • Ensure strong performance across multiple platforms
  • Integrate first-party IAP systems
  • Implement analytics and experimentation
  • Enable remote configuration and iterative updates
  • Build games that can evolve post-launch
  • Set up and maintain GitHub-based CI/CD
  • Manage staging and production environments
  • Handle technical store submission processes (iOS/Android)
  • Ensure reliable, repeatable release cycles
  • Define how we use AI tools in daily development
  • Build repeatable AI workflows (scaffolding, refactoring, testing, debugging)
  • Reduce manual workload while maintaining engineering quality
  • Set guardrails for review, correctness and maintainability

Requirements

  • Strong commercial Unity (C#) experience
  • Experience shipping mobile games
  • Experience integrating Photon or similar multiplayer solutions
  • Experience implementing IAP and analytics systems
  • Experience setting up CI/CD and managing release pipelines
  • Strong interest and experience using AI tools to accelerate development
  • Pragmatic engineering judgement and product mindset
  • Experience with WebGL builds (Desirable)
  • Familiarity with live ops systems (Desirable)
  • Experience adapting board or tabletop games digitally (Desirable)
  • Exposure to Flame (nice-to-have, exploratory) (Desirable)
  • Enjoys technical ownership without people management (Working Style)
  • Values speed, iteration and practical delivery (Working Style)
  • Is comfortable being the technical authority in a small team (Working Style)
  • Is excited about using AI to multiply impact (Working Style)
  • Thrives in a creative, product-led environment (Working Style)

Benefits

  • Annual Leave Entitlement (Full-time): 16 days, in addition to Bank and Public Holidays.
  • We work a four-day week (we were one of the first companies to implement this and we’ve never looked back).
  • Enrolment in the Employee Benefit Trust after 12 months (everyone owns a part of the Big Potato)
  • Free BUPA private healthcare.
  • Access to the Government Pension Scheme.
  • Each year you are entitled to a £500 bonus (pro rata) to put towards your holiday.
  • Free fruit, snacks, soft drinks, office wine & beers, tea & coffee.
  • Discounted gym
  • Free monthly yoga
  • Monthly paid socials.
  • Summer and Christmas Party
  • Free games.
  • Cycle to work scheme.
  • Free eye tests.

Job title

Game Engineer

Job type

Experience level

Mid levelSenior

Salary

Not specified

Degree requirement

Bachelor's Degree

Tech skills

Location requirements

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