Senior Game Designer at That's No Moon creating immersive level designs within AAA titles. Collaborating with multidisciplinary teams on gameplay and narrative elements from concept to final polish.
Responsibilities
Own and deliver gameplay spaces from concept to final polish, blending exploration, narrative, and combat into cohesive player experiences.
Collaborate with animation, art, tech designers and engineering to develop levels, gameplay systems, and pipelines that support world-class design execution.
Create and maintain Unreal Engine assets, scripting gameplay logic, events, and interactions using Blueprints, Sequencer, and related tools.
When needed, design and implement combat encounters within levels. This includes initial setup, iteration, and collaboration with dedicated combat encounter designers.
Partner with production and leadership to define priorities, scope, and milestones for level development.
Drive iteration between disciplines, balancing creative vision, technical feasibility, and player experience.
Provide mentorship and feedback to other designers, fostering collaboration and knowledge sharing across the team.
Requirements
Deep experience building levels in Unreal Engine from concept to completion, including layout, loading, optimization and balancing mechanical with narrative goals.
Comprehensive understanding of scripting in a variety of contexts, including blueprints, animation and presentation systems.
Passion for interactive narrative in all its forms and familiarity with complexity involved in bringing it to quality.
Excellent debugging skills and a solid understanding of scripting architecture at scale a significant plus.
Comfortable designing and implementing combat encounters when needed, with a working knowledge of AI behaviors and player flow.
Comprehensive understanding of spatial markup techniques and nav implementation.
Strong sense of spatial design, readability, pacing, and player guidance.
Excellent cross-disciplinary communication skills and ability to collaborate in a fast-paced environment.
Demonstrated ability to take content from prototype to polished final implementation.
Passion for creating immersive, high-quality player experiences that balance gameplay and narrative.
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