Unity3D Developer responsible for developing games and 3D industrial applications. Working in teams to implement and test new features in a hybrid work model.
Responsibilities
Active development of games or 3D industrial applications using Unity3D
Responsible for planning, implementing, testing, and integrating new features and requirements
Close collaboration with the team and colleagues from Art/Graphics, Product Management, and World Design
Take ownership of tasks and support colleagues in their work
Requirements
Completed degree in Computer Science, Media Informatics, or a comparable field with a good to very good grade
Relevant professional experience in development with Unity3D (can be an alternative to a degree)
Initial experience in developing 3D applications
Solid understanding of the theoretical foundations of interactive 3D computer graphics
Strong programming skills and a good grasp of object-oriented programming concepts
Experience with version control systems (e.g., Git)
Benefits
Modern workplace
Flexible start times
Personal time account for flexible work scheduling
Overtime is compensated 100%
Regular personal training on project-relevant topics
At least once a year opportunity to attend conferences or further training
Unity Team Lead responsible for managing engineering team and driving technical excellence in live mobile game development at Homa. Leading AI integration and high - quality Unity project delivery.
Unreal Developer for game development with Unreal Engine, focusing on team collaboration and innovative feature implementation. Working in a hybrid model from Wiesbaden or fully remote.
Community Health Nursing Consultant overseeing family planning and maternal health services in Florida. Engaging in quality assurance, health education, and data analysis to enhance community health initiatives.
Lighting and Shading Artist using Unreal Engine for premium projects in Munich. Ensuring visual quality and collaborating with CG artists to achieve project goals.
Senior Game Developer at Snowprint Studios collaborating on mobile games like Warhammer 40,000: Tacticus. Focusing on game architecture, features implementation, and exceptional user experiences.
Gameplay Engineer collaborating with designers to implement gameplay features for RuneScape Dragonwilds using Unreal Engine 5. Focused on scalable and network - ready gameplay for multiplayer environments.
Unity Developer designing and implementing scalable systems for proxy and web data scraping solutions company. Collaborating with a team to solve complex infrastructure challenges involving high data traffic.
Lead Gameplay Programmer at Compulsion Games, creating innovative gameplay systems in Montreal. Collaborating with diverse teams and mentoring programming staff in a hybrid work environment.
Senior Gameplay Animator crafting animations to elevate storytelling for AAA games at Lighthouse Games. Collaborate with designers and artists to ensure high - quality character animations.
Gameplay Animator crafting high - quality animations for AAA game experiences at Lighthouse Games. Collaborating with designers and technical teams to enhance player interactions and movements.