Java Backend Engineer developing backend logic for player progression and matchmaking in game projects. Collaborating on microservices and event-driven architectures for global-scale live services.
Responsibilities
Design and implement backend logic for player progression, matchmaking, inventories, meta-systems and LiveOps events;
Build microservices using Java and Spring Boot, deployed on cloud infrastructure (GCP);
Work with message brokers for asynchronous, scalable event-driven workflows (e.g., game event processing, telemetry ingestion);
Integrate caching and persistence layers with Redis and Cassandra to support high-volume and low-latency access;
Collaborate with platform and services teams to connect your systems with internal core backend services (authentication, profiles, telemetry, social);
Participate in performance tuning, monitoring, and operational readiness for global-scale live service.
Requirements
3+ years of backend development experience with Java and Spring Boot;
Solid understanding of distributed systems, microservices, event-driven architecture and REST/gRPC APIs;
Experience with one or more message brokers (Kafka, RabbitMQ, Pub/Sub);
Familiarity with Redis and Cassandra (or equivalent) for high-performance data storage and caching;
Experience working in cloud environments (preferably GCP, or AWS/Azure);
Strong problem solving, debugging, testing and cross-team collaboration skills;
**English level B2** and ability to work with remote teams.
Benefits
Medical insurance
Support for employees during blackouts to ensure uninterrupted work both in the office and remotely for employees outside the Kyiv region
The possibility of remote work and flexible schedule on corporate equipment
Opportunities to engage in corporate social responsibility (CSR) projects
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