Senior Game Designer at Twin Harbour Interactive owning complex systems and features for mobile games. Collaborative role focusing on design, quality standards, and mentoring within a hybrid team.
Responsibilities
Own core systems and features end-to-end, from design and documentation to launch and live iteration
Design deep, long-term gameplay systems (progression, combat, economy, alliances, etc.)
Set quality standards through strong specs, clear decision-making, and technical leadership
Design with live operations in mind, using player data and feedback to iterate sustainably
Balance and tune interconnected systems for long-term retention
Collaborate closely with Tech, Art, Product, Marketing, and Community teams
Contribute to roadmap discussions and long-term vision
Mentor other designers through feedback, reviews, and collaboration
Requirements
Proven experience shipping and iterating on live-service, F2P mobile games
Strong system and feature design skills across complex, interconnected mechanics
Excellent design documentation and communication skills
Data-informed mindset (metrics, player behavior, live feedback)
Ability to lead through expertise, pragmatism, and collaboration
Comfort navigating constraints, ambiguity, and tradeoffs
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