Programmer contributing to Unreal Engine based multiplayer games for Offworld Industries. Collaborating with programming and testing teams, focusing on game performance and system integration.
Responsibilities
Being one of the key contributors in Unreal Engine based multiplayer games.
Advising, designing, prototyping, implementing and refining core game systems.
Analyzing, identifying and improving game performance.
Adapting to unfamiliar areas of code or concepts when investigating a problem.
Work closely with the rest of the programming team to assist in development, to be a positive contributor to improvement and integration of new code.
Coordinating with the testing team to work on fixes for bugs.
Working with members of other departments on cross-department features [e.g.,sound, animation, VFX]
Integrating third-party SDKs and Unreal Engine updates.
Requirements
Bachelor's degree in Computer Science, or equivalent
2+ years of experience as a software engineer, preferably in the games industry
Experience using C++
Understanding of the Unreal Engine Networking Stack and familiarity with multiplayer systems
Experience with debugging tools and automated testing frameworks
Comfortable working independently as well as collaboratively in a team environment
Familiarity with profiling tools and basic performance optimization techniques
Basic proficiency with command line tools and scripting
Experience with Unreal Engine is considered a plus
Exposure to AI systems in game development is considered an asset
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