Onsite AI Developer, Technology Engineer

Posted last week

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About the role

  • Developer Technology Engineer at NVIDIA developing and optimizing AI and computing products. Collaborating with teams on next-generation architectures and software platforms.

Responsibilities

  • Understand the responsibilities associated with embodied AI and strive to enhance them
  • Develop on products like IsaacSim and Isaac Lab, ensuring flawless performance
  • Profile and investigate the performance of optimized code together with our internal team
  • Discuss your approach and results with NVIDIA engineers to continuously improve processes
  • Optimize GPU-based physics simulator performance for world-class results
  • Collaborate closely with architecture, research, libraries, tools, and system software teams to invent and develop next-generation architectures, software platforms, and programming models.

Requirements

  • Bachelor's degree in Computer Science, Robotics, Engineering, or a related field, or equivalent experience
  • 3+ working years experience
  • Experience with C++, CUDA, Python, and Linux
  • Proven experience with one or more physics simulators such as MuJoCo, Isaac Sim, PyBullet, Drake, or Gazebo
  • Strong communication skills
  • Ambition to grow and learn about building machine learning applications, optimization, and software engineering
  • Prior involvement with embodied AI or a history at humanoid robotics firms with a focus on physics simulation.

Benefits

  • Highly competitive salaries
  • Comprehensive benefits package

Job title

AI Developer, Technology Engineer

Job type

Experience level

Mid levelSenior

Salary

Not specified

Degree requirement

Bachelor's Degree

Tech skills

Location requirements

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