Developer Technology Engineer at NVIDIA developing and optimizing AI and computing products. Collaborating with teams on next-generation architectures and software platforms.
Responsibilities
Understand the responsibilities associated with embodied AI and strive to enhance them
Develop on products like IsaacSim and Isaac Lab, ensuring flawless performance
Profile and investigate the performance of optimized code together with our internal team
Discuss your approach and results with NVIDIA engineers to continuously improve processes
Optimize GPU-based physics simulator performance for world-class results
Collaborate closely with architecture, research, libraries, tools, and system software teams to invent and develop next-generation architectures, software platforms, and programming models.
Requirements
Bachelor's degree in Computer Science, Robotics, Engineering, or a related field, or equivalent experience
3+ working years experience
Experience with C++, CUDA, Python, and Linux
Proven experience with one or more physics simulators such as MuJoCo, Isaac Sim, PyBullet, Drake, or Gazebo
Strong communication skills
Ambition to grow and learn about building machine learning applications, optimization, and software engineering
Prior involvement with embodied AI or a history at humanoid robotics firms with a focus on physics simulation.
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