Developer Technology Engineer pushing boundaries of AI and computing at NVIDIA. Collaborate with teams to develop next-generation software platforms and performance optimization.
Responsibilities
Understand the responsibilities associated with embodied AI and strive to enhance them.
Develop on products like IsaacSim and Isaac Lab, ensuring flawless performance.
Profile and investigate the performance of optimized code together with our internal team.
Discuss your approach and results with NVIDIA engineers to continuously improve processes.
Optimize GPU-based physics simulator performance for world-class results.
Collaborate closely with architecture, research, libraries, tools, and system software teams to invent and develop next-generation architectures, software platforms, and programming models.
Requirements
Bachelor's degree in Computer Science, Robotics, Engineering, or a related field, or equivalent experience.
3+ working year experience.
Experience with C++, CUDA, Python, and Linux.
Proven experience with one or more physics simulators such as MuJoCo, Isaac Sim, PyBullet, Drake, or Gazebo.
Strong communication skills and the ambition to grow and learn about building machine learning applications, optimization, and software engineering.
Prior involvement with embodied AI or a history at humanoid robotics firms with a focus on physics simulation.
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