Systems Designer on RuneScape: Dragonwilds defining systems for cooperative survival-crafting gameplay with a focus on long-term player engagement.
Responsibilities
Work closely with design Leads & Principals to help establish and implement progression for new regions and refine progression in existing regions.
Understand, maintain and further develop a global resource economy
Create, manage and maintain an extensive library of data assets and data tables, relating to items, progression and recipes
Create new world object blue prints for the world team that act as sources for new item i.e. plants, minerals and other interactive objects
Integrate narrative entries for all items and materials in the game
Manage and balance AI, object and special loot drop tables in keeping with established patterns and best practices
Create new decorative item blue prints to engage and excite our players
Work close with production, art, audio and engineering to make sure all survival progression dependencies are delivered, implemented and are of suitable quality
Listen to and work with data and product in identifying and addressing issues, perceived or otherwise, finding the root cause and offering then implementing potential solutions
Propose changes, improvements and new ideas relating to the survival progression pillar of the game
Requirements
Have shipped or maintained systems in a live MMO, survival MMO, or similar.
2+ years in a System Design role or similar
Excel at designing and balancing interconnected gameplay systems.
Understand live economies, resource scarcity, and player progression pacing.
Enjoy working across teams to translate creative direction into functional, scalable systems.
Experience working in the Unreal Engine, or similar AAA game development engine
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